This week we made the first of a series of visits to St Peter’s RC High School in Belle Vue where we’re working with pupils on the Game in Lab/Libellud Foundation funded ‘Games Imagining the Future’ project. The project investigates the ways in which board games might be used to support young people’s understandings of the crisis; to evaluate games as a tool through which they can explore and share their ideas about the climate crisis; and to identify the ways in which games mobilise individual or collective action.
Read MoreIn this new article from the Baltic Screen Media Review Alex Gekker and Manchester Metropolitan Game Centre member Daniel Joseph analyse the inherent contradictions of critical cultural production in global capitalist markets.
Read MoreBoard Games as Media looks to be well placed to succeed in its aim to start conversations about board games. Readers already interested in board game studies will find much of interest, but those with most to gain are those new to the topic.
Read MoreRerolling Boardgames looks set to be an important volume in boardgame studies, adding to the small but growing number of books that take analogue games as their focus. Readers, whether they are game scholars, game designers, or keen players, will likely find much of interest in what is both an academically interesting and practical set of essays.
Read MoreAchievement Relocked is a fascinating and genuinely useful book that will be of great interest to anyone interested in game design, as well as to players interested in understanding some of the impulses behind their own in-game decisions.
Read MoreReaders and players with an interest in adventure games, and those interested in the genre’s many descendants, will undoubtedly find Reed, Murray and Salter’s book both useful and enjoyable.
Read MoreIn its nine chapters (plus the editors’ introduction), the book sets out to explore the long history of the association of warfare and games through readings of literary texts that range from the late-sixteenth to the early-eighteenth century.
Read MoreThis book does exactly what its title suggests: it’s an encyclopedia of game mechanisms, but it’s also rather more than that – it’s an engaging read that’s packed with insightful comment and an invigorating invitation to think about the future directions of tabletop gaming.
Read MorePlaying Smart by Julian Togelius is the latest addition to MIT Press’s Playful Thinking Series. Readers familiar with the series will have an idea of what to expect – namely engaging, thought provoking, and fairly brief books.
Read MoreMarco Arnaudo’s new book, Storytelling in the Modern Board Game joins the growing body of critical work on analogue games, finding a place alongside books such as Paul Booth’s Game Play (2015).
Read MoreThe Call for papers for the European Sociological Association 2019 conference in Manchester includes a Research Stream on 'Gaming at the Boundaries'.
Read MoreThe Manchester Metropolitan University announces its “New Approaches to Transmedia and Language Pedagogy International Conference”, which will bring together international researchers in all areas of Modern Languages, Pedagogy and Transmedia.
Read MoreWhile it has been out for some time, The Dark Side of Game Play: Controversial Issues in Playful Environments (Routledge, 2015), proved to be such an interesting and thought-provoking collection that it seemed that a short review was in order.
Read MoreThis special issue will analyse translation in and of modern analog games, including board games, card games, tabletop role-playing games (RPGs) and live action role-playing games (LARPs).
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