Manchester Metropolitan Game Centre member, Jennifer Cromwell, has recently published research on the video game Persona 5 (Atlus and P Studio, 2016). The article explores the representation of the Ancient Egyptian world in the game and is available in the open access online journal, Thersites (Journal for Transcultural Presences and Diachronic Identities from Antiquity to Date).
Read MoreThe Manchester Metropolitan Game Centre are extending our call for papers for inclusion in Multiplatform 2: Corporealities, a two-day conference on bodies and embodiment in games, supported by Game in Lab and the Centre for Creative Writing, English, Languages and Linguistics at Manchester Metropolitan University.
Read MoreIn this video Paul Booth shares his thoughts on the research process of Board Games as Media, considering how the situation of the researcher constructs the communities being investigated. Aaron Trammell takes a historical view of hobby gaming, tracing its roots in white supremacy. Tanya Pobuda shares her ethnographic and participatory research on player experiences of exclusion, and makes the provocation that the games industry is only willing to consider these issues through the lens of profit, rather than engaging in empathy.
Read MoreWith TTRPG designer and academic James Louis Smith, MMGC member Chloe Germaine has written material for the latest season of indie tabletop roleplaying game, The Between. Designed by Jason Cordova, The Between is a game in which you play one of a mysterious group of monster hunters investigating threats in Victorian London, threats too weird for Scotland Yard…
Read MoreThe research group FLAME (Film, Languages and Media in Education) at Manchester Metropolitan University and FILTA (Film in Language Teaching Association) presents a special seminar: ‘Gamification: Introduction and application to action research’.
Read MoreManchester Metropolitan Game Centre co-director, Chloé Germaine has recently co-edited a special issue of Studies in Gothic Fiction on popular adaptations of Lovecraftian fiction, with Dr Kerry Dodd.
Read MoreChloé Germaine, Paul Wake and Ben Bowman are looking for participants aged 16 years and older to help them research games and the climate crisis. The project is funded and gives you an opportunity to explore your ideas about climate change, the environment, and system change, by playing — and making — games.
Read MoreMMGC PhD student Gemma Potter showcased her PhD research on crossovers between craft and digital gaming. Gemma is part of the Transformation North West PhD training programme and her research intersects with industry, games, and craft.
Read MoreMMGC co-directors, Paul Wake and Chloe Germaine have been busy setting up a research project for Asmodee/ Game in Lab. Play and the Environment: Games Imagining the Future is a project that works with young people to ‘hack’ contemporary board games in order to explore climate change futures.
Read MoreOn October 6th the Manchester Game Studies Network hosted a research seminar on the ethics and aesthetics of indie videogames presented by Dr Seán Travers and Charlotte Gislam. The papers considered Undertale and The Binding of Isaac, exploring the (re)presentation of violence, space and story in these underground gothic games.
Read MoreThe Man Met Game Centre are researching different modes of analogue play to better understand the ways in which game design and play might support action on the climate crisis.
Read MoreIn preparation for our upcoming event on Roleplaying History — Dice on the Nile we have prepared a special podcast of a gaming session. Our game is played against the backdrop of Egypt, in the 8th century of the common era.
Read MoreIn preparation for our upcoming event on the Environment in Roleplaying Games — Dark Forests and Doomed Adventurers — we have prepared a special podcast.
Read MoreThis latest addition to the Playful Thinking series from MIT press is a lively political polemic and a useful survey of a wealth of feminist research on games.
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