Posts by Chloe Germaine
New Publication: The Egyptian World in Persona 5
New Publication: The Egyptian World in Persona 5

Manchester Metropolitan Game Centre member, Jennifer Cromwell, has recently published research on the video game Persona 5 (Atlus and P Studio, 2016). The article explores the representation of the Ancient Egyptian world in the game and is available in the open access online journal, Thersites (Journal for Transcultural Presences and Diachronic Identities from Antiquity to Date).

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Chloe Germaine
Meeting the Challenge: Inclusion in Tabletop Game Spaces
Meeting the Challenge: Inclusion in Tabletop Game Spaces

In this video Paul Booth shares his thoughts on the research process of Board Games as Media, considering how the situation of the researcher constructs the communities being investigated. Aaron Trammell takes a historical view of hobby gaming, tracing its roots in white supremacy. Tanya Pobuda shares her ethnographic and participatory research on player experiences of exclusion, and makes the provocation that the games industry is only willing to consider these issues through the lens of profit, rather than engaging in empathy.

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Games LabChloe Germaine
New MMGC Publication: Ecohorror Tabletop Roleplaying with Series 3 of The Between
New MMGC Publication: Ecohorror Tabletop Roleplaying with Series 3 of The Between

With TTRPG designer and academic James Louis Smith, MMGC member Chloe Germaine has written material for the latest season of indie tabletop roleplaying game, The Between. Designed by Jason Cordova, The Between is a game in which you play one of a mysterious group of monster hunters investigating threats in Victorian London, threats too weird for Scotland Yard…

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Games Imagining the Future: Get Involved!
Games Imagining the Future: Get Involved!

Chloé Germaine, Paul Wake and Ben Bowman are looking for participants aged 16 years and older to help them research games and the climate crisis. The project is funded and gives you an opportunity to explore your ideas about climate change, the environment, and system change, by playing — and making — games.

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Chloe Germaine